Kvothe

Name: Kvothe

Age: 18

Race: Human

Basic class: Bard

Strength: 5

Dexterity: 7

Constitution: 6

Wisdom: 7

Intelligence: 8

Charisma: 10

Schools of magic:

-Major: Illusion

-Minor: Alteration, Artificier

Elements of Magic:

Wind

Special Weapon:
-Lute of Arladin; A magic circle, battle field, or inn would welcome this enchanted lute. Playing chords can caste spells outright or enhance the user's magic along with being a high quality lute. The Lute, though, is yours for life. It addicts you to it's use, whether that is to use it's magic or to simply strum it. When separated it will pull at your life force to make itself stronger until the current owner passes away.

-The "Poet killer" is a single edged blade with a straight back, wavy blade, no guard, and fine leather grip. Inherited during for his training at the Storm Wall, it is a fine sword, but ultimately just a tool to be used in his martial arts.

Armor or Clothing:
-Simple walking boots

-Homespun wool shirt and trousers

-Assorted leather straps as basic leather armor

-Forest green traveling cloak with many pockets

Character Feats:
-Trouper's Tongue; growing up with actors rubs off on a child. Learning to act and show any emotion on command makes his lies and truths sound inseparable.

-Thief's Touch; a street urchin has little chance to survive if they are not strong. Quick to adapt and to loosen his morals, his hands became quick and nimble. Deep pockets and strong locks often yield their treasures in short order.

-Magic of Music: The undeniable power in Kvothe's playing and singing takes effect wherever he performs.

Limitbreaker:
A way out of his bond to his lute, he may play a certain song to bring his illusions to life. Rather than a trick of the senses he may change reality around him in exchange for fueling with with his life energy. The lute will pass to a new owner.

Backstory:
Born into a family of traveling performers, Kvothe learned to sing before he talked. Learning and reciting plays or songs with his father as soon as he could speak the words, his life seemed perfect. By the age of 12, after returning from the forest if he found his troupe dead from raiders. Grabbing his father's lute he ran. After 6 months of wild living he found a city to hide in but knew no one. Turning to whatever would feed him, Kvothe spent 3 years of his life climbing, running, and stealing to survive the city and those others who had to survive. As time passed and he collected money he pulled his way out of poverty. Not rich or even stable he found enough to make his way to the University. A bastion of learning his scholar uncle had always encouraged him to join. A near perfect memory and hope to never return to homelessness drove him to be top of any class he entered. Learning acidemics, magics, and craft work, he found particular knack for artificery. Taught with only the rule that his creations never bring shame to the University, he strove to make only the best. Everlight lamps, heat sinks, magical wards; all were in his reach. However after clashes with more influential students, he was framed for malfeasance (harmful use of magic) and expelled after 3 years. Despite this, he was expelled at an age when most were entering the University. With no anchor and new found potential, began traveling to find his place. Learning to fight from mercenary bands and teaching his troupers music along the way, he finds himself drifting along coasts in a new state of destitution common to artists. With little to go for, he waits for a ship that would be willing to take him.